When I asked Stefan what he thought about celebrations, his response was that the work IS the celebration.
I felt similarly. Armoured Beans isn’t just work, it’s my life and a combination of hobbies and passions rolled into one.
Unfortunately for us, this has meant that many milestones have passed unnoticed. If we’re lucky it gets a 1 minute mention and we immediately move on to the next thing.
Some notable milestones we didn’t celebrate:
- Armoured Beans 1st birthday
- Full release of our first game
- First 100 copies sold (or first $100/1000 in revenue)
- Full release of Crypto Crisis: Education Edition in collaboration with Wooranna Park Primary School
There could be more milestones but I’ve forgotten about them, especially the small ones.
This is one problem with not celebrating any milestones, you forget about your achievements.
Stefan and I feel that we haven’t really achieved anything yet. This is probably from the lack of celebrations combined with the thought that our first real milestone is releasing a game which is a commercial success.
Our “first real milestone” is insane, we need to change that. It’s like saying in a space race that walking on the moon is the first real milestone. While that is the goal, there are many milestones that need to be reached before that: building a rocket which lift off without exploding, sending a payload to orbit, sending a human to orbit etc.
We need to start setting smaller, intermediate milestones and we need to celebrate when we reach them.
I’ve always thought celebrations were more of a perk but I’m beginning to realise it’s key to building a good team that has great culture.
Celebrations help give a sense of purpose. Acknowledging that we’ve achieved something helps to keep us motivated and shows that we’re learning and getting better.