#27 That time we tried to create a YouTuber

Our most expensive marketing attempt so far was this one time we tried to create a YouTuber. It wasn’t a success but we definitely learnt a lot from it. Let’s rewind a bit and start with why we thought we should give it a go: We noticed that a lot of indie...

#26 Business Development

Sometimes when you don’t want to do something, you can be stubborn about it even if deep down inside you KNOW you have to do it. Since the very beginning of Armoured Beans Stefan and I knew that we were severely lacking in an area crucial to the success of all...

#25 Game Balance and Level Design: Making It Fun

I have a problem when it comes to game balance and level design, I always end up making it too hard to beat. There were a few early comments on Crypto Crisis regarding how hard it was, some were even asking if the game was beatable. During the development of our next...

#24 Alpha Test: Round 1, round 2 complete!

What an intense couple of weeks it has been. For the last 2 Fridays we’ve held in-person alpha tests. They were basically mini LAN parties except we had to provide everything and work through them. Despite it being work, I really enjoyed myself. I got a real...

#23 Gaming Trends

Just like any other entertainment medium, there are trends in games. There are a few different types of trends from themes to player input (think WSAD) but today I’d like to talk specifically about genres (or game mechanics). Probably the biggest and most...

#22 What’s an alpha test?

There’s been a lot of talk over here about alpha testing lately. I got asked what an alpha test was so I thought it would be a good idea to write down what we define an alpha test to be and what we’re looking to get out of it. What is an alpha test? A...