#30 Game Plus

Last week we moved into a game development focused co-working space, Game Plus! It has been great so far! I think we were overdue for a change in environment, we have spent a long time in isolation working out of Stefan’s house. Why isn’t this place called...

#29 Hatches

It’s about time I talked about Hatches. Hatches has been in development alongside our mass multiplayer engine, Fractal, since mid July 2019. It started off as a stealth, suspense dungeon crawler. You and up to 3 friends would get thrown into a procedurally...

#28 The future of mass multiplayer

I can’t remember how old I was when I first started playing games but I remember floppy disks, DOS and playing with my best friend, Josh. The games we played back then were all single player. We would either take turns or split responsibilities depending on the...

#27 That time we tried to create a YouTuber

Our most expensive marketing attempt so far was this one time we tried to create a YouTuber. It wasn’t a success but we definitely learnt a lot from it. Let’s rewind a bit and start with why we thought we should give it a go: We noticed that a lot of indie...

#26 Business Development

Sometimes when you don’t want to do something, you can be stubborn about it even if deep down inside you KNOW you have to do it. Since the very beginning of Armoured Beans Stefan and I knew that we were severely lacking in an area crucial to the success of all...

#25 Game Balance and Level Design: Making It Fun

I have a problem when it comes to game balance and level design, I always end up making it too hard to beat. There were a few early comments on Crypto Crisis regarding how hard it was, some were even asking if the game was beatable. During the development of our next...