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The Armoured Beans Blog 

#30 Game Plus

Last week we moved into a game development focused co-working space, Game Plus! It has been great so far! I think we were overdue for a change in environment, we have spent a long time in isolation working out of Stefan's house.Why isn't this place called "Games Plus"...

#29 Hatches

It's about time I talked about Hatches. Hatches has been in development alongside our mass multiplayer engine, Fractal, since mid July 2019. It started off as a stealth, suspense dungeon crawler. You and up to 3 friends would get thrown into a procedurally generated...

#28 The future of mass multiplayer

I can't remember how old I was when I first started playing games but I remember floppy disks, DOS and playing with my best friend, Josh. The games we played back then were all single player. We would either take turns or split responsibilities depending on the game;...

#27 That time we tried to create a YouTuber

Our most expensive marketing attempt so far was this one time we tried to create a YouTuber. It wasn't a success but we definitely learnt a lot from it. Let's rewind a bit and start with why we thought we should give it a go: We noticed that a lot of indie games got...

#26 Business Development

Sometimes when you don't want to do something, you can be stubborn about it even if deep down inside you KNOW you have to do it. Since the very beginning of Armoured Beans Stefan and I knew that we were severely lacking in an area crucial to the success of all...

#25 Game Balance and Level Design: Making It Fun

I have a problem when it comes to game balance and level design, I always end up making it too hard to beat. There were a few early comments on Crypto Crisis regarding how hard it was, some were even asking if the game was beatable. During the development of our next...

#24 Alpha Test: Round 1, round 2 complete!

What an intense couple of weeks it has been. For the last 2 Fridays we've held in-person alpha tests. They were basically mini LAN parties except we had to provide everything and work through them. Despite it being work, I really enjoyed myself. I got a real kick out...

#23 Gaming Trends

Just like any other entertainment medium, there are trends in games. There are a few different types of trends from themes to player input (think WSAD) but today I'd like to talk specifically about genres (or game mechanics). Probably the biggest and most notable...

#22 What’s an alpha test?

There's been a lot of talk over here about alpha testing lately. I got asked what an alpha test was so I thought it would be a good idea to write down what we define an alpha test to be and what we're looking to get out of it. What is an alpha test? A private round of...

#21 Busy, busy, busy – Quick update

I had a few things I wanted to write about today, especially since we just got back from GCAP19. Yes, there is a "but" coming... We have a milestone to meet, we need to have an alpha build of our next game ready by November so we can start alpha testing. Build time,...

#20 Innovation. iPhones and Soggy Meat Pies.

What the hell does a soggy meat pie have in common with an iPhone 11? Let's imagine a fictional scenario where two oven manufacturers are competing in a market. They both make ovens; good ovens. Every year they announce their new oven in an attempt to stay relevant...

#19 Equal Opportunity

What is equal opportunity? Equal opportunity is giving everyone the same position at the starting line. It has nothing to do with who finishes the race and in what order. Let's talk about the University of Technology Sydney (UTS). They have recently made a change to...

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