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The Armoured Beans Blog 

#27 That time we tried to create a YouTuber

Our most expensive marketing attempt so far was this one time we tried to create a YouTuber. It wasn't a success but we definitely learnt a lot from it. Let's rewind a bit and start with why we thought we should give it a go: We noticed that a lot of indie games got...

#26 Business Development

Sometimes when you don't want to do something, you can be stubborn about it even if deep down inside you KNOW you have to do it. Since the very beginning of Armoured Beans Stefan and I knew that we were severely lacking in an area crucial to the success of all...

#25 Game Balance and Level Design: Making It Fun

I have a problem when it comes to game balance and level design, I always end up making it too hard to beat. There were a few early comments on Crypto Crisis regarding how hard it was, some were even asking if the game was beatable. During the development of our next...

#24 Alpha Test: Round 1, round 2 complete!

What an intense couple of weeks it has been. For the last 2 Fridays we've held in-person alpha tests. They were basically mini LAN parties except we had to provide everything and work through them. Despite it being work, I really enjoyed myself. I got a real kick out...

#23 Gaming Trends

Just like any other entertainment medium, there are trends in games. There are a few different types of trends from themes to player input (think WSAD) but today I'd like to talk specifically about genres (or game mechanics). Probably the biggest and most notable...

#22 What’s an alpha test?

There's been a lot of talk over here about alpha testing lately. I got asked what an alpha test was so I thought it would be a good idea to write down what we define an alpha test to be and what we're looking to get out of it. What is an alpha test? A private round of...

#21 Busy, busy, busy – Quick update

I had a few things I wanted to write about today, especially since we just got back from GCAP19. Yes, there is a "but" coming... We have a milestone to meet, we need to have an alpha build of our next game ready by November so we can start alpha testing. Build time,...

#20 Innovation. iPhones and Soggy Meat Pies.

What the hell does a soggy meat pie have in common with an iPhone 11? Let's imagine a fictional scenario where two oven manufacturers are competing in a market. They both make ovens; good ovens. Every year they announce their new oven in an attempt to stay relevant...

#19 Equal Opportunity

What is equal opportunity? Equal opportunity is giving everyone the same position at the starting line. It has nothing to do with who finishes the race and in what order. Let's talk about the University of Technology Sydney (UTS). They have recently made a change to...

#18 How to become a Bad Developer

So you've decided you want to be a bad developer, or perhaps you're a good developer and you're just sick of making things easier on yourself and being praised by your co-workers. You've come to the right place, I have a few tips to help you flush your career down the...

#17 Why is celebrating important?

Stefan and I aren't very good at celebrating wins or milestones. When I asked Stefan what he thought about celebrations, his response was that the work IS the celebration. I felt similarly. Armoured Beans isn't just work, it's my life and a combination of hobbies and...

#16 Developing a Game within a Game

In the world of tech startups there are plenty of ways to test the viability of an idea before jumping in and writing code to create an app. Game development seems different. Until now I haven't found a good way of testing an idea for a game without at least...

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