Powering the next generation of real-time, mass multiplayer games.
Practically Infinite World Size
The theoretical maximum world size is roughly 9.2×1018 meters2, that is 18,000x the surface area of earth!
Flexible and Moddable
Fractal comprises of a server side application paired with a client side library. It can easily be used with existing popular game engines such as Unity and Unreal Engine.
Fit an entire player base into a single instance of a game. The number of players is only limited by density within a section of the play area.
No Loading Screens
Players will be able to explore the entire world without seeing any loading screens. Server connections are handled seamlessly in the background.
No Server Maintenance Downtime & Live Updates
Servers can be rotated in and out of play in real time without interruption. This means there never has to be downtime for server maintenance or minor backend updates such as bug fixes.
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